Key Highlights
- GAAP net Revenue was $1.50 billion for the fiscal second quarter of 2027.
- Recurrent consumer spending accounted for 81% of GAAP net revenue.
- Recurrent consumer spending decreased 5% year over year.
- The company reported a GAAP net loss of about $54 million for the quarter.
Take-Two Interactive Software, Inc. (NASDAQ:TTWO) reported GAAP net revenue of $1.50 billion for its fiscal second quarter of 2027, which ended September 30, 2026. The company also reported a GAAP net loss of about $54 million. Recurrent consumer spending, which the company reports separately, accounted for 81% of GAAP net revenue for the quarter.
Net Revenue and Recurrent Consumer Spending
Recurrent consumer spending decreased 5% from the prior-year period and accounted for 81% of total GAAP net revenue. Recurrent consumer spending refers to in-game purchases, virtual currency and subscription-type revenue that players buy after initial game purchases.
The largest contributors to GAAP net revenue during the quarter were NBA 2K, the Grand Theft Auto series, Toon Blast, Match Factory!, Empires & Puzzles and the Borderlands franchise, according to the company's report.
Net Loss
The company reported a GAAP net loss of about $54 million for the quarter. GAAP net loss is calculated under U.S. accounting standards and includes all operating, interest, tax and other items recognized in the period.
Titles and Franchises
NBA 2K, Grand Theft Auto, Borderlands and Toon Blast are published by the company's labels and studios. The company's titles include mobile games alongside console and PC releases, and recurrent spending on those titles accounts for most of the company's revenue.
The company's fiscal second quarter covers July through September 2026, and its results are reported on a fiscal calendar that ends in March.
Final Word
Take-Two Interactive reported fiscal second-quarter 2027 GAAP net revenue of $1.50 billion, a GAAP net loss of about $54 million, and recurrent consumer spending of 81% of net revenue, which decreased 5% year over year. The largest contributing titles included NBA 2K and the Grand Theft Auto series.
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